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Unknown Seas Mods / NPCs ([personal profile] bathymetric) wrote2020-03-24 08:06 pm
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LOCATIONS (R1)

GENERAL AESTHETICS

The facility, as it has no proper name, is a sleek and modern building - slightly futuristic, even - with white and silver being the predominant colors on the walls, ceilings, and floors, with a lot of green accent lights around on the edges of things. There are a few windows in every room, usually large, to make sure that all Test Subjects are always aware of where the facility is and also because it's aesthetic as hell. Every room opens via automatic sliding door, and those that are locked (such as bedrooms) have sleek card readers built in.



AREA A - CORE LIVING AREA.



Starting with the top left of the left half and moving counter-clockwise:

FITNESS ROOM

A very modern-looking gym, with machines and facilities to match! There are a couple small shower stalls in the corner, but the rest of the room is full of enough equipment that all of you could exercise at once if you wanted.

LIBRARY

A relatively spacious room full of floor-to-ceiling bookshelves, and the only room in the facility without any windows to the outside, if you're feeling a little spooked. All kinds of books can be found here, but there are particularly extensive sections on psychology, marine biology, and international culture. Oh, and just a whole shelf of books about various methods of criminal activity, wherein none of the books have credited authors. That's probably normal.

THE WINGS

Unlocked by the green key, this room and tunnel system aren't quite on the map, but they're definitely here. An office with some weapons and a training dummy with a face only a mother could love, whoever works here has nearly-full access to the whole building nearly undetected.

VENDING MACHINE

A small room dedicated to the device in the center - a nondescript gray vending machine with no branding or selection buttons. You just drop a coin into the slot, and it does the rest! Any attempts to stuff anything into the bills slot are met with failure.

DINING AREA

Between the hours of 8 AM and 8 PM, anyone can come in here to grab food apparently prepared in a separate kitchen, grabbing trays of requested food off a conveyor belt. You can request literally anything you like, and whoever the chef here is they seem able to make it (though the particulars of fancy dishes seem to elude them - you can order beef wellington if you want, but you might just get a slightly undercooked burger). During night hours, the kitchen remains closed but an array of snack foods like chips and cookies is left out for anyone who lost track of time in the library, or is low on energy after a brutal murder. And don't worry, the kitchen does bulk orders to go if you feel like having any kind of gathering during the week or, say, after a trial.

RESTROOMS

You want 'em, we got 'em.

????

A massive, vault-style door. Leads to the elevator down to the trial room.

TUNNELS (NORTH AND SOUTH)

Two of the many glass tunnels you will see during your time here, running between the buildings of the facility. They're all made entirely of glass, and are great for watching the surprisingly large number of fish go by.

And now, looking at the right side of the facility, starting from the top right and moving clockwise, I swear I'll make the next area easier to follow the map for:

MEETING ROOM

A surprisingly sinister-looking conference room, taken up mostly by a very long steel table with a lot of very uncomfortable metal chairs positioned around it. There's a large video screen at the far end of the room, near the door to the Assistant's Office.

ASSISTANT'S OFFICE

This is where you can meet with the Assistant, once she becomes available! Her office is only widely open during daylight hours, but at night you can knock on the door and she'll usually answer.

LIVING QUARTERS

Where you all sleep and live! See below for details.

ART GALLERY

A one-room gallery of paintings that definitely should not be here if they're originals. Are these replicas, or did The Professor steal these?

LAUNDRY ROOM

A place for laundry to happen! You can wash your clothes at any of the washer and dryer sets - and much like the fitness room, there are exactly enough here that everyone can wash clothes at the same time.

LIVING QUARTERS.

ROOMS

Where yall sleep! For full details (including provided outfits) and room assignments, please see this post!

THE LOUNGE

A fairly large seating area, full of comfy couches and tables! There's also a television, which doesn't get a signal but can play any media you regain or find. There's only one input that works without extra gear, and that's... it just plays smooth jazz over a slideshow of pictures of nature. EDIT: As of week 3, there's an additional television channel! ... It's 24/7 infomercials.

AREA B - ENRICHMENT.



Starting with the top left and moving clockwise:

ART ROOM

A well-stocked room for any kind of visual art your heart desires to make! The shelves in the back hold paper, paints, clay, even newspaper ribbons and glue if your heart really desires some papier-mâché. There are also enough tables and easels in here to easily hold any number of you or the projects you might make. Watch the kiln in the corner, though, it can get pretty hot.

MULTI-FAITH CHAPEL

Let it never be said The Professor doesn't understand your need for Jesus (or whoever else) is a time like this! While the aesthetic is definitely solidly "old chapel full of candles," there are holy symbols for any religion you can think of on the back wall in lieu of any kind of specialized design, and the abstract stained glass windows could almost make someone forget they're underwater. It has incredible acoustics, too, for a room this comparatively small.

SEWING/CRAFT ROOM

Tired of the clothes on your back? Vending machine clothes not to your taste? Come make your own! State-of-the-art sewing machines are provided, as well as several rolls of fabric and material for things like pillows or stuffed animals. Patterns and measuring tape available for those who aren't already budding tailors.

WORKSHOP

Oh, this one might actually be a little dangerous, arguably. A fully-stocked woodworking lab, with all the saws and hammers and drills that entails. Definitely might want to be careful in here.

RESTROOMS

I'm told they're necessary.

AREA C - ENTERTAINMENT.



Starting with the top left and moving clockwise:

WATERPARK

I guess this is something you could build underwater, sure. Completely surrounded by windows opening onto the ocean around you, the waterpark comes with three slides, a small climbing structure, a decent-sized pool (with a "wave pool" button available, which is probably fine), and a... how did they fit a lazy river in here? It's small, but like. Its here.

BAR

A beach-themed bar that's fairly open to the waterpark outside of it, fully stocked with all kinds of liquor and all the gear to do with it what you will. Stocked with approximately a thousand fun colorful straws.

RESTROOMS/CHANGING ROOMS

Like the other restrooms, but these ones have some lockers for all of you with swim gear in them! Your room keys unlock them.

ARCADE

A modern arcade complete with all kinds of games, ranging from classic to cutting-edge! There's a ticket system, if that's your thing, but... it's digital and tied to your room card, and there doesn't seem to be anywhere to redeem them. But hey, you can make the number get big! That's everyone's favorite game anyway.


AREA D - EDUCATION.



This area, notably, has no windows whatsoever. It's also more than a little bigger than the other areas.

Starting with the top left and moving clockwise:

GARDEN

An actually pretty lovely place, with a wide grassy lawn and... a pond? With a little water feature? There's even a switch on the wall near the entrance that will let you play a recording of birdsong. When the doors are closed, the way the walls and ceiling are painted you can almost pretend you're somewhere very different.

Off to the east, there are a number of different plants, each with individual clear label plaques in front of them to explain what they are. The plants are divided into three clear sections - a small quaint herb garden, a traverse-able area with flowers and trees, and a fenced off section of dark earth full of poisonous plants. Hm. Less cheery.

AQUARIUM

A dark room full of glowing tanks of different marine life! There are a few cylinders of jellyfish, a long L-shaped section of general tanks, and uh. Is that a giant shark tank? With actual giant sharks? Hoo boy.

MUSEUM

Maybe one of the rooms you least expected to find in here, but here's a whole wing constructed and decorated like a real-assed fancy museum. The floor is tile, the walls are marble, there are nice benches... and multiple exhibits! Going clockwise from the upper left, they are...

Weapons of the World
A collection of antique swords, daggers, and other sundries, in glass cases that unfortunately seem very easy to break or lockpick. Also contains some fun piratey things, like a Jolly Rodger on the wall and a little pirate dress-up barrel for the kids.

Fossils and Stones: A Journey Through the Earth
So this one is a little more scattered, but! If you want to look at a few full-on dinosaur skeletons, this is the place for you. Or if you want to look at some cool rocks, because what museum worth its salt doesn't have a big honkin' case full of cool rocks?

Cartography: Where We've Been and Where We're Going
The largest of the three main exhibits, this is concerned with maps and the people who use them. The walls are covered in maps and glass cases with navigational tools, some good ol' Sailor Journals... there's a whole wooden boat suspended on the ceiling? That's probably fine!

???????
There's clearly another room here, but it's behind one of those pull-down sheet metal gates... maybe the purple keyhole at the bottom might help figure it out?

Some kind of wrecked and raided exhibit. It gives you a Bad Feeling, even with the broken glass cleared out. As of Week 7, part of the back of the room seems to have slid open to reveal a tunnel to bring the facility full-circle.


AREA E - ESSENTIALS.




It’s immediately obvious that there’s something wrong with Area E. Maybe it’s how the proportions are just slightly Off from the rest of the facility. Maybe it’s the high number of visible security cameras. Maybe it’s the huge bolted panels on the wall of the dining room and the constant smell of seawater indicating that Something Happened Here. You hope it was a miracle, but… probably not.

At least it’s liveable! Even if there’s something unsettling in the very bones of the place.

Starting with the top left and moving clockwise:

KITCHEN

A fully-stocked and loaded kitchen with all the supplies and food you could hope to need, in case you don’t trust the kitchen in the dining area. Wait, why is there a second kitchen in here, anyway? Smells faintly of saltwater.

BATHROOMS

For the same dark deeds as any other set!

LIVING SPACE

A second lounge and sitting area, this time without a TV but with a couple shelves of board and role-playing games. In case you’re somehow tired of just having Weird Regain Monopoly to play. There’s also an air hockey table and a ping-pong table in the corner! Smells noticeably of saltwater. That might have something to do with the giant metal panels bolted onto the walls. At least they’re not leaking?

SUPPLY CLOSET

Your one-stop shop for small goods like matches, tools, extra blankets, and the like! Doesn’t smell of seawater, maybe that’s the door at work.

INFIRMARY

It only took this many deaths to get a room for first aid… very modern, very sleek, and full of beds and a frankly unreasonable amount of medical equipment. There’s an X-Ray machine in here? Unfortunately, all the machines seem to have had power cut to them.

AREA F - EDUTAINMENT.




Area F shares much in common with Area E in terms of styling, but it's a little mismatched - the section of Museum, specifically, is in the style you're more familiar with, while the rest has the same "many cameras" look of the last Area.

Starting with the top left and moving clockwise:

BOWLING ALLEY

A four-lane bowling alley, perfectly equipped with all the gear you need to take advantage of it! And all the trappings of a regular bowling alley - there aren't any of the usual arcade games, but there is a place where you can make your own terrible nachos and hot dogs. The decorations and screen animations are... of standard bowling alley quality, unfortunately.

BATHROOMS

Also of standard bowling alley quality. Oh dear.

????

A locked door only accessible from the Crime Exhibit. Maybe the blue keyhole can help?

CRIME EXHIBIT

Much like the other museum exhibits, but this time focused around the history of crime, with a focus on significant acts of thievery and larceny! Looks like this one has a very Earth-centric view, though, unlike the other exhibits. Wait... is that panel seriously suggesting that David Copperfield stole the Statue of Liberty and replaced it with a cheaper lookalike?

STATUARY

A nice statue garden full of... well, statues. Most are replicas of existing works, and there's an empty pedestal where David would be.